Why is hammerfight so hard




















Publisher: KranX Productions. Share Embed. Free to Play. Play Game. Package info. Add to Cart. View Community Hub. About This Game Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.

This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill. Intuitive mouse control Realistic physics, breakable objects Great storyline High quality art More that 50 weapons 3 additional modes, up to 4 players.

System Requirements Windows. OS: Compatible with Ubuntu See all. Customer reviews. Overall Reviews:. Recent Reviews:. Rate this:. Log in to finish rating Hammerfight. Share this? Summary: Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.

A unique combat system is based on realistic physics simulation, and it ties the movements of the rider to the movements of your mouse. As you wave the mouse, your rider swings Hammerfight is about 2D battles of flying machines equipped with various slashing, piercing and blunt weaponry.

As you wave the mouse, your rider swings his warhammer, smashing the foe into the wall! This creates an unequaled feel of the real strike, a feel of the mass of the weapon in your hands. Simulated physics and direct mouse control creates a huge variety of possible battle techniques and an unlimited field for perfecting one's fighting skill. Critic Reviews. Score distribution:.

Positive: 0 out of. Mixed: 0 out of. Negative: 0 out of. User Reviews. Write a Review. Positive: 6 out of Mixed: 7 out of Negative: 11 out of One of the best indie games i ever seen. Its all about One of the best indie games i ever seen. Its great, but not for retard cauals. Deal with it. A challenging, exciting experience. Out of all the humble bundle games, this was by far the best. Its hard to get used to and there are a few A challenging, exciting experience.

Its hard to get used to and there are a few bugs, nothing game breaking though. I don't understand all these horrible reviews, this game was great. This game requires lots of practice to get precise with landing blows without hitting all of the various things that can kill you. Whenever you bump into anything, even a tiny piece of debris, you lose control of your copter for a short time, and this can send you to your death if it causes you to fly into spikes or an enemies weapon, especially since this run doesn't use any armor.

The fact that the game is heavily physics-based means you can expect to deal with a lot of things dynamically during your run like how enemies move and how things bounce around.

Anyway, all of the technical information, route information, etc I'll still write this for someone who has never played this game, though. Graphics a slider in the options menu are turned down to 0, which means some extra things don't render. This actually seems to stop fire from spreading on one level, which saves time strangely. As for mouse DPI, the game actually recommends a really horrible setting that makes it impossible to deliver good hits.

Basically, I just turned it down a bunch and found a setting where I could move quickly with little hand movement. Sometimes you'll hear the character laughing. When you wiggle your mouse, the character taunts and makes enemies attack him. Most of the time I just do it for fun. Also, normally a smiley face with its tongue out appears above the character, but the low graphics setting makes this not happen.

Enemies will beg for mercy in this game but I will give them none unless it's too risky to finish them off or I have other enemies to deal with. It's much faster to finish a stage by killing them instead of waiting for them to stop begging. This actually still makes me feel really uneasy even after playing this game a whole lot. But, as usual, the optimal strategy with the game is to be a huge jerk. There are lots of different weapons in this game, but I didn't feel that it made a huge difference to have a slightly stronger or different weapon.

You can steal weapons from enemies, but you lose them if you die and I suicide a lot so that is out of the question. You can also buy weapons, but I didn't want to waste time on that. I felt that I could do enough damage with the starting weapon. At times, you'll see me turn blue and time slow down. This happens when you land a big enough hit or knock away an enemy's weapon. This increases your weapon's mass a bunch, which can make you do a lot more damage, but also can kill you if you get dizzied because it drags you much farther since its heavier.

Finally, during fights, you'll see me do what I call "Ground and Pound". Basically, when an enemy hits something, they get dizzied and just float and, most importantly, can't bring up their armor. So if you keep hitting them over and over into a wall or the floor, they tend to die much faster. Now for comments on the individual stages: -Tutorial I missed a few times on this guy. It only wastes a few seconds. Konstantin later expressed interest in making a direct sequel to Hammerfight in the game's Steam discussion forums.

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